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ResolveBackBufferRenderingStep Properties

The ResolveBackBufferRenderingStep type exposes the following members.

Properties
 NameDescription
Public propertyCenterPixelWeight Gets or sets weight from 0 to 1 of the center pixel. Bigger values means that center pixel will get more weight in the final pixel. Default value is 0.28. This value is used only when ResolveFilter is not None;
Public propertyDestinationBuffer Gets a Buffer (Texture2D) that will get the down-sampled buffer. If null, then renderingContext.FinalBackBuffer is used for destination buffer. This property is set by the SetCustomDestinationBuffer(Texture2D, Texture2DDescription, RenderTargetView) method.
Public propertyDestinationBufferDescription Gets the Texture2DDescription for the DestinationBuffer. This property is set by the SetCustomDestinationBuffer(Texture2D, Texture2DDescription, RenderTargetView) method.
Public propertyDestinationRenderTargetView Gets the RenderTargetView for the DestinationBuffer. This property is set by the SetCustomDestinationBuffer(Texture2D, Texture2DDescription, RenderTargetView) method.
Public propertyResolveFilter Gets or sets the type of down-sampling filter that is used when resolving the super-sampled texture. Default value is RotatedFilterSize5. Using a filter results in generally smoother at the cost of a blurrier final result.
Public propertyResolveMultisampledBackBuffer Gets or sets a Boolean that specifies if this ResolveBackBufferRenderingStep resolves a multi-sampled back buffer (when multi-sampling is used). Default value is true.
Public propertyResolveSuperSampledBackBuffer Gets or sets a Boolean that specifies if this ResolveBackBufferRenderingStep resolves a super-sampled back buffer (when super-sampling is used). Default value is true.
Public propertyTexelOffsetsScale Multiplies the texel offset by this factor. It is used to downsample from bigger textures so that offsets reach bigger area.
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