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SupersamplingResolveFilterType Enumeration

SupersamplingResolveFilterType enum defines possible filtering types that are used to down-sample a super-sampled texture.

Namespace: Ab3d.DirectX
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 6.1.8746.1045
Syntax
C#
public enum SupersamplingResolveFilterType
Members
Member nameValueDescription
None0 Performs simple bilinear read from 2x2 pixels is used - no custom filter is used.
SquareFilterSize51 Performs 5 bilinear reads per destination pixel in a rotated grid fashion and a center pixel with increased weight. The area of read texels is 2 x 2 texels around the center texel. To use this filer with 4x4 down-sampling, set the TexelOffsetsScale to 2.
RotatedFilterSize52 Performs 5 bilinear reads per destination pixel in a rotated grid fashion and a center pixel with increased weight. The area of read texels is slightly bigger then 2 x 2 texels around the center texel. The result is smoother but slightly blurrier and in case of 3D lines slightly thicker lines.
RotatedFilterSize93 Performs 9 bilinear reads per destination pixel in a rotated grid fashion and a center pixel with increased weight. The area of read texels is slightly bigger then 4 x 4 texels around the center texel. The result is smoother but slightly blurrier and in case of 3D lines slightly thicker lines.
See Also