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InstancedModel3DGroupNode Properties

The InstancedModel3DGroupNode type exposes the following members.

Properties
 NameDescription
Public propertyIsCastingShadow Gets or sets a Boolean that specifies if this SceneNode is casing shadow. This means that if IsCastingShadow is true, then 3D objects rendered with this SceneNode will create shadow; if false shadow will not be created. This works for VarianceShadowRenderingProvider and PlanarShadowRenderingProvider but not for ScreenSpaceAmbientOcclusionRenderingProvider.
Public propertyIsUpdatingBounds Gets or sets a Boolean that specifies if this SceneNode3D is automatically updating its Bounds value. Default value is true.
Public propertyModel3DGroup Gets a Model3DGroup that is rendered for of each instance.
Public propertySpecularMaterial Gets a SpecularMaterial that is used by all instances. After changing this property the UpdateMaterial must be called.
Public propertyUseDynamicInstanceBuffer Gets or sets a Boolean that specifies if dynamic instance buffer is created instead of immutable instance buffer. Dynamic instance buffer has better performance when instance data is changed often. On the other side the immutable buffer is better when the instance data is not changed or changed only a few times. Default value is false - use immutable buffer.
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