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PixelMaterialWriteZBuffer Property

Gets or sets a Boolean that specifies if Z buffer is written when rendering the pixel - if the pixel can occlude other 3D objects. If true then the objects behind the pixel will not be rendered. If false the line will not prevent rendering objects behind it.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public bool WriteZBuffer { get; set; }

Property Value

Boolean

Implements

IZBufferStateMaterialWriteZBuffer
See Also