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LineMaterialWriteZBuffer Property

Gets or sets a Boolean that specifies if Z buffer is written when rendering the line - if the line can occlude other 3D objects. If true then the objects behind the line will not be rendered. If false the line will not prevent rendering objects behind it.

Namespace: Ab3d.DirectX.Materials
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public bool WriteZBuffer { get; set; }

Property Value

Boolean

Implements

IZBufferStateMaterialWriteZBuffer
See Also