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MatrixCameraParentSceneNode Property

Gets or sets a parent SceneNode that can be used to adjust the camera's View matrix with the SceneNode's world matrix. This can be used to animate the camera with SceneNode.

Namespace: Ab3d.DirectX.Cameras
Assembly: Ab3d.DXEngine (in Ab3d.DXEngine.dll) Version: 7.0.8865.1045
Syntax
C#
public SceneNode ParentSceneNode { get; set; }

Property Value

SceneNode

Implements

ICameraParentSceneNode
See Also