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DisposeHelperDisposeAndNullify Method

Overload List
 NameDescription
Public methodStatic memberDisposeAndNullify(BlendState) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(Buffer) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(DepthStencilState) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(DepthStencilView) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(Effect) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(IDisposable) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(MeshObjectNode) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(RasterizerState) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(RenderTargetView) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(SamplerState) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(ShaderResourceView) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(SharedDXResourceWrapperGeometryShader) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(SharedDXResourceWrapperInputLayout) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(SharedDXResourceWrapperPixelShader) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(SharedDXResourceWrapperVertexShader) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(SimpleMeshPositionNormalTexture) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(Texture2D) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
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