Click or drag to resize
AB4D logo

DisposeHelper Methods

The DisposeHelper type exposes the following members.

Methods
 NameDescription
Public methodStatic memberDisposeAndNullify(BlendState) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(Buffer) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(DepthStencilState) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(DepthStencilView) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(Effect) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(IDisposable) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(MeshObjectNode) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(RasterizerState) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(RenderTargetView) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(SamplerState) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(ShaderResourceView) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(SharedDXResourceWrapperGeometryShader) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(SharedDXResourceWrapperInputLayout) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(SharedDXResourceWrapperPixelShader) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(SharedDXResourceWrapperVertexShader) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(SimpleMeshPositionNormalTexture) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Public methodStatic memberDisposeAndNullify(Texture2D) DisposeAndNullify first checks if disposableObject is not null and in that case disposed the object and sets it to null.
Top
See Also