Mesh | |
The MeshOctTreeNode type exposes the following members.
| Name | Description | |
|---|---|---|
| AddTriangle | Adds a triangle with the specified triangleBoundingBox and index to this or any child node. | |
| CollectBoundingBoxesInLevel | CollectBoundingBoxesInLevel is a diagnostics method and fills the boundingBoxes list with bounding boxes from child nodes. | |
| CollectNodesCountInLevel | CollectNodesCountInLevel is a diagnostics method and returns the number of nodes (MeshOctTreeNode objects) in the specified targetNodeLevel level. | |
| CollectNodesTrianglesCountInLevel | CollectNodesTrianglesCountInLevel is a diagnostics method and fills a list of triangles count as int values with number of triangles in each node | |
| GetAllHitResults | Hit test a ray against the triangles in this and child MeshOctTreeNodes and adds all hit result int the specified hitResults list. | |
| GetTrianglesCountInLevel | Gets number of triangles in the specified node and its child nodes. | |
| HitTest | Hit test a ray against the triangles in this and child MeshOctTreeNodes and returns the closest hit result. | |
| Optimize | Optimize method optimizes this oct tree node and its child nodes. It is possible to remove empty child nodes and in case of a single child node move its triangles to this node. This method is automatically called from the MeshOctTree constructor. |