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MultiMapMaterial Methods

The MultiMapMaterial type exposes the following members.

Methods
 NameDescription
Public methodRemoveTextureMap(TextureMapTypes) Removes all TextureMapInfo structs with the specified mapType from the TextureMaps.
Public methodStatic memberRemoveTextureMap(IMultiMapMaterial, TextureMapTypes) Removes all TextureMapInfo structs with the specified mapType from the TextureMaps
Public methodSetTextureMap(TextureMapTypes, ShaderResourceView, String) SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To also set the SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, SamplerState, String) method.
Public methodStatic memberSetTextureMap(IMultiMapMaterial, TextureMapTypes, ShaderResourceView, String) SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method.
Public methodSetTextureMap(TextureMapTypes, ShaderResourceView, SamplerState, String) SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method.
Public methodStatic memberSetTextureMap(IMultiMapMaterial, TextureMapTypes, ShaderResourceView, SamplerState, String) SetTextureMap updates existing TextureMapInfo (when TextureMapInfo with the same mapType was already added) or adds a new TextureMapInfo to the TextureMaps list. To preserve the existing SamplerState, you can use SetTextureMap(TextureMapTypes, ShaderResourceView, String) method.
Public methodToString ToString
(Overrides MaterialToString)
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