  | 
DXCubeMap(BitmapSource, BitmapSource, BitmapSource, BitmapSource, BitmapSource, BitmapSource, DXDevice) Constructor | 
            CreateFromBitmapSources method creates a cube map (as ShaderResourceView) from 6 different BitmapSources.
            Each bitmap image can be also flipped if needed.
            
Namespace: Ab3d.DirectX.MaterialsAssembly: Ab3d.DXEngine.Wpf (in Ab3d.DXEngine.Wpf.dll) Version: 7.1.9105.2048
Syntaxpublic DXCubeMap(
	BitmapSource rightBitmapSource,
	BitmapSource leftBitmapSource,
	BitmapSource upBitmapSource,
	BitmapSource downBitmapSource,
	BitmapSource frontBitmapSource,
	BitmapSource backBitmapSource,
	DXDevice dxDevice = null
)
Parameters
- rightBitmapSource  BitmapSource
 - rightBitmapSource
 - leftBitmapSource  BitmapSource
 - leftBitmapSource
 - upBitmapSource  BitmapSource
 - upBitmapSource
 - downBitmapSource  BitmapSource
 - downBitmapSource
 - frontBitmapSource  BitmapSource
 - frontBitmapSource
 - backBitmapSource  BitmapSource
 - backBitmapSource
 - dxDevice  DXDevice  (Optional)
 - DXDevice
 
Return Value
ShaderResourceView with cube map
See Also