Click or drag to resize
Ab4d.SharpEngine logo

VulkanDescriptorSetFactory Class

VulkanDescriptorSetFactory can be used to allocate the DescriptorSets. The allocated DescriptorSets can be freed only when this object is disposed so this class is usually used for DescriptorSets that usually live as long as the Scene. To dynamically allocate and free DescriptorSets use VulkanDynamicDescriptorSetFactory.
Inheritance Hierarchy
SystemObject
  Ab4d.SharpEngine.CoreComponentBase
    Ab4d.SharpEngine.CoreGpuDeviceComponent
      Ab4d.SharpEngine.UtilitiesVulkanDescriptorSetFactory

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public class VulkanDescriptorSetFactory : GpuDeviceComponent

The VulkanDescriptorSetFactory type exposes the following members.

Properties
 NameDescription
Public propertyNextAllocatedPoolCapacity 
Top
Methods
Remarks

[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Utilities.VulkanDescriptorSetFactory"]

See Also