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MaterialAnimation Class |
[Missing <summary> documentation for "T:Ab4d.SharpEngine.Animation.MaterialAnimation"]
Inheritance Hierarchy Namespace: Ab4d.SharpEngine.AnimationAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic class MaterialAnimation : MaterialTargetsAnimation
The MaterialAnimation type exposes the following members.
Properties | Name | Description |
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 | ColorInterpolationMode |
When true than an existing transformation on SceneNode will be animated (by default).
When false, then each start of animation will add a new StandardTransformation object to the SceneNode's Transform.
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Methods | Name | Description |
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 | AddDiffuseColorKeyframe | |
 | AddOpacityKeyframe | |
 | GetAnimatedPropertyName | (Overrides AnimationTGetAnimatedPropertyName(Int32)) |
 | OnInitialize | (Overrides AnimationTOnInitialize) |
 | SetDiffuseColor(Color3, NullableSingle, NullableSingle, FuncSingle, Single) | |
 | SetDiffuseColor(FuncMaterial, Int32, Int32, Color3, NullableSingle, NullableSingle, FuncSingle, Single) | |
 | SetEasingFunctionToAllKeyframes(FuncSingle, Single) | (Overrides AnimationTSetEasingFunctionToAllKeyframes(FuncSingle, Single)) |
 | SetEasingFunctionToAllKeyframes(MaterialAnimatedProperties, FuncSingle, Single) |
Set the specified easing function to all key-frames belonging to the specified animated property type.
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 | SetInitialDiffuseColor(Color3) | |
 | SetInitialDiffuseColor(FuncIDiffuseMaterial, Int32, Int32, Color3) | |
 | SetInitialOpacity(FuncIDiffuseMaterial, Int32, Int32, Single) | |
 | SetInitialOpacity(Single) | |
 | SetOpacity(FuncMaterial, Int32, Int32, Single, NullableSingle, NullableSingle, FuncSingle, Single) | |
 | SetOpacity(Single, NullableSingle, NullableSingle, FuncSingle, Single) | |
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Remarks[Missing <remarks> documentation for "T:Ab4d.SharpEngine.Animation.MaterialAnimation"]
See Also