Begin | |
The BeginRenderPassRenderingStep type exposes the following members.
| Name | Description | |
|---|---|---|
| AlphaPreMultiplyBackgroundColor | Gets or sets a Boolean that specifies if Background color is alpha-premultipled before it is used to clear the back buffer. Default value is true. | |
| AutomaticallyEndPreviouslyStartedRenderingPass | Gets or sets a Boolean that specifies if previously started rendering pass is automatically ended (if any is started) before starting a new rendering pass. Default value is false. | |
| CustomBackgroundColor | When CustomBackgroundColor is set (is not null), then this color is used to clear the frame buffers (the color is not alpha-premultiplied). When the value is not set, then BackgroundColor from current SceneView is used. | |
| CustomDepthClearValue | When CustomDepthClearValue is set (is not null), then its value is used to clear the depth buffer. When not set, then 1.0f value is used. | |
| CustomFramebuffer | When set and when also CustomRenderPass is set, this CustomFramebuffer is used by this RenderingStep. | |
| CustomGpuRenderPass | When set and when CustomRenderPass and CustomFramebuffer are not set, then this GpuRenderPass is started by this RenderingStep. | |
| CustomRenderPass | When set and when also CustomFramebuffer is set, this CustomRenderPass is started by this RenderingStep. | |
| CustomStencilClearValue | When CustomDepthStencilClearColor is set (is not null), then its value is used to clear the stencil buffer. When not set, then 0 value is used. |