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StlImporterConvertToYUp Property

When true (false by default), then the model is converted from Z-up coordinate system to Y-up coordinate system. This is done by setting Y to Z and Z to -Y.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public bool ConvertToYUp { get; set; }

Property Value

Boolean
See Also