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SceneOtherGeometryRenderingLayer Property |
Gets a RenderingLayer that contains opaque objects that cannot be rendered with
StandardEffect.
Usually this layer contains pixels, objects with physically based rendering material and other objects with non-standard effect (for example vertex colored materials).
The objects in this layer are not rendered with using multi-threading.
Objects in this layer are sorted so that they are grouped by material to minimize state changes.
Namespace: Ab4d.SharpEngineAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic MaterialSortedRenderingLayer? OtherGeometryRenderingLayer { get; }
Property Value
MaterialSortedRenderingLayer[Missing <value> documentation for "P:Ab4d.SharpEngine.Scene.OtherGeometryRenderingLayer"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Scene.OtherGeometryRenderingLayer"]
See Also