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PlaneModelNodeUseSharedPlaneMesh Property

Gets or sets a Boolean that specifies if a shared plane mesh with center at (0, 0, 0) and size (1, 1) is used for this plane (this uses the same vertex and index buffer for all planes with shared mesh). In this case the final position and size is set by using a mesh transformation. When false, then a new mesh instance is created with positions that are calculated from the properties of this plane. Default value is true.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public bool UseSharedPlaneMesh { get; set; }

Property Value

Boolean
See Also