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MultiMaterialModelNodeCalculateActualBoundingBox Property

Gets or sets a Boolean that specifies if BoundingBox is calculated only from positions that are used by the SubMeshes. When false, then BoundingBox from the mesh is used and no actual bounding box is calculated. Default value is false because usually all the positions in the mesh are used by a single MultiMaterialModelNode but with different materials.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public bool CalculateActualBoundingBox { get; set; }

Property Value

Boolean
See Also