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LineBaseNodeMaterial Property

Gets the material that is used to render this 3D line. The material is created by this SceneNode. If you want to use a custom material then it must be set by a special constructor that takes Material as a parameter.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public Material? Material { get; protected init; }

Property Value

Material

Implements

IMaterialNodeMaterial
See Also