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RenderObjectsRenderingStepCustomRenderingLayers Property

When not null, then the RenderingLayers provided by this list are rendered. When the result of the filter function is changed, then you need to call NotifyChange(SceneViewDirtyFlags) and pass ObjectsFilterChanged flag to recreate the command buffer.

Namespace: Ab4d.SharpEngine.RenderingSteps
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public List<RenderingLayer>? CustomRenderingLayers { get; set; }

Property Value

ListRenderingLayer
See Also