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RenderingLayerCustomViewport Property

When not null, then the specified Viewport is used to render RenderingItems in this RenderingLayout. By default, the X, Y, Width and Height values are specified in absolute units (without super-sampling). This can be changed by setting IsCustomViewportInRelativeValues to true. The MinDepth and MaxDepth are always in relative units (from 0 to 1).

Namespace: Ab4d.SharpEngine.RenderingLayers
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public Viewport? CustomViewport { get; set; }

Property Value

NullableViewport
See Also