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GpuRenderPassCustomRenderArea Property |
Gets or sets a custom render area (Viewport) that is used when starting this render pass.
When set to default value (0,0,0,0) then the Width and Height of the RenderingContext are used for actual render area.
Namespace: Ab4d.SharpEngine.CoreAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic Rect2D CustomRenderArea { get; set; }Property Value
Rect2D
See Also