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CameraAnimationUseShortestPath Property

When UseShortestPath is true (by default) the camera will be animated to use the shortest part to the target heading and attitude. When false the animation will change heading and attitude from the current to the new values without normalizing or otherwise optimizing the angles.

Namespace: Ab4d.SharpEngine.Animation
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public bool UseShortestPath { get; set; }

Property Value

Boolean

[Missing <value> documentation for "P:Ab4d.SharpEngine.Animation.CameraAnimation.UseShortestPath"]

Remarks

[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Animation.CameraAnimation.UseShortestPath"]

See Also