 |
CameraAnimationUseShortestPath Property |
When UseShortestPath is true (by default) the camera will be animated to use the shortest part to the target heading and attitude.
When false the animation will change heading and attitude from the current to the new values without normalizing or otherwise optimizing the angles.
Namespace: Ab4d.SharpEngine.AnimationAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic bool UseShortestPath { get; set; }
Property Value
Boolean[Missing <value> documentation for "P:Ab4d.SharpEngine.Animation.CameraAnimation.UseShortestPath"]
Remarks[Missing <remarks> documentation for "P:Ab4d.SharpEngine.Animation.CameraAnimation.UseShortestPath"]
See Also