Ab | |
| Class | Description | |
|---|---|---|
| AxisAngleRotateTransform | AxisAngleRotateTransform defines a rotation around the specified axis. | |
| MatrixTransform | MatrixTransform defines a transformation with the specified matrix. | |
| QuaternionRotateTransform | QuaternionRotateTransform defines a rotation with the specified quaternion. | |
| ScaleTransform | ScaleTransform defines a scale transformation that scales the transformed objects by the specified scale factors. | |
| StandardQuaternionTransform | StandardQuaternionTransform defines a standard translate, rotate and scale transform. Rotate transform is defined by using a quaternion. To use rotation around x, y and z axes use the StandardTransform. The scale and rotation is done by an optional PivotPoint. | |
| StandardTransform | StandardTransform defines a standard translate, rotate and scale transform. Rotate transform is defined by using rotation around x, y and z axes. To use quaternion rotation use the StandardQuaternionTransform. The scale and rotation is done by an optional PivotPoint. | |
| Transform | Transform is a base abstract class for all the transformations in the SharpEngine. It defines the Matrix that is used to transform the SceneNode. | |
| TransformGroup | TransformGroup defines a transformation that is defined by combining multiple transformations. Note that the order of transformation is important. Changing the order may produce a different transformation. Usually the following order is used: scale, rotate, translate. | |
| TranslateTransform | ScaleTransform defines a translate transformation that moves the transformed objects for the specified offsets. | |
| YawPitchRollRotateTransform | AxisAngleRotateTransform defines a rotation with a Yaw, Pitch and Roll properties. |