Rendering | |
The RenderingContext type exposes the following members.
| Name | Description | |
|---|---|---|
| BeginRenderPass(GpuRenderPass) | ||
| BeginRenderPass(RenderPass, Framebuffer, Int32, Int32) | ||
| ClearSwapChainImages | ||
| EndRenderPass | ||
| FrameCommandBufferRecordingStarted | ||
| IsCommandBuffersRecreateNeeded | IsCommandBuffersRecreateNeeded returns true if Scene.DirtyFlags or SceneView.DirtyFlags require that the command buffer is recreated. | |
| IsRenderingLayersRecreateNeeded | IsRenderingLayersRecreateNeeded returns true if Scene.DirtyFlags or SceneView.DirtyFlags require that the RenderingLayers are recreated by calling CollectRenderingItems(RenderingContext) methods on all SceneNodes.. | |
| PrimaryCommandBufferRecordingStarted | ||
| ResetCounters | ||
| ShouldDisposeAllRenderingItems | ||
| StartNewFrame | ||
| UpdateCommandBuffers | ||
| UpdateDirtyFlags | ||
| UpdateSwapChain |