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VulkanDeviceInsertImageMemoryBarrier(CommandBuffer, GpuImage, AccessFlags, ImageLayout, PipelineStageFlags, Int32, Int32, UInt32, UInt32) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void InsertImageMemoryBarrier(
CommandBuffer commandBuffer,
GpuImage gpuImage,
AccessFlags dstAccessMask,
ImageLayout newImageLayout,
PipelineStageFlags dstStageMask,
int baseMipLevel = 0,
int levelCount = -1,
uint srcQueueFamilyIndex = 4294967295,
uint dstQueueFamilyIndex = 4294967295
)
Parameters
- commandBuffer CommandBuffer
-
- gpuImage GpuImage
-
- dstAccessMask AccessFlags
-
- newImageLayout ImageLayout
-
- dstStageMask PipelineStageFlags
-
- baseMipLevel Int32 (Optional)
-
- levelCount Int32 (Optional)
-
- srcQueueFamilyIndex UInt32 (Optional)
-
- dstQueueFamilyIndex UInt32 (Optional)
-
See Also