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VulkanDeviceAllocateMemory(UInt32, UInt32, Int32, MemoryPropertyFlags, Boolean, Boolean, String) Method |
Namespace: Ab4d.SharpEngine.VulkanAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic VulkanMemoryInfo AllocateMemory(
uint allocationSize,
uint memoryTypeIndex,
int alignment,
MemoryPropertyFlags memoryProperties,
bool isImage,
bool isDedicatedAllocation = false,
string? name = null
)
Parameters
- allocationSize UInt32
-
- memoryTypeIndex UInt32
-
- alignment Int32
-
- memoryProperties MemoryPropertyFlags
-
- isImage Boolean
-
- isDedicatedAllocation Boolean (Optional)
-
- name String (Optional)
-
Return Value
VulkanMemoryInfo
See Also