 |
TextureLoaderCreateTexture(String, VulkanDevice, IBitmapIO, Boolean, Boolean, BitmapLoadOptions) Method |
CreateTexture creates a
GpuImage from the specified file.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic static GpuImage CreateTexture(
string fileName,
VulkanDevice gpuDevice,
IBitmapIO? bitmapIO = null,
bool generateMipMaps = true,
bool useGpuDeviceCache = false,
BitmapLoadOptions? bitmapLoadOptions = null
)
Parameters
- fileName String
- file name
- gpuDevice VulkanDevice
- VulkanDevice
- bitmapIO IBitmapIO (Optional)
- Optional IBitmapIO that is used to load the texture. When null, then the DefaultBitmapIOis used
- generateMipMaps Boolean (Optional)
- when true (by default) then mip maps will be created for the GpuImage. This takes longer to create the GpuImage but improves the rendering performance and quality of shown texture.
- useGpuDeviceCache Boolean (Optional)
- when true (false by default) than before loading the image the GpuDevice's cache is checked if this file was already loaded. Also, the created GpuImage is cached by the GpuDevice's cache
- bitmapLoadOptions BitmapLoadOptions (Optional)
- optional structure with options to pass to image loader, for example, with setting PremultiplyAlpha it is possible to prevent alpha pre-multiplying the bitmap.
Return Value
GpuImagecreated GpuImage
See Also