Click or drag to resize
Ab4d.SharpEngine logo

TextureFactoryCreateHeightTexture(VulkanDevice, Single, GradientStop, Boolean, String) Method

Create a texture from the height data and specified gradient stops.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static GpuImage CreateHeightTexture(
	VulkanDevice gpuDevice,
	float[,] data,
	GradientStop[] gradientStops,
	bool isColorAlphaPremultiplied = false,
	string? name = null
)

Parameters

gpuDevice  VulkanDevice
Target GPU device.
data  Single
Two-dimensional array of height data.
gradientStops  GradientStop
Array of gradient stops.
isColorAlphaPremultiplied  Boolean  (Optional)
when true, then the colors in gradientStops are already alpha-premultiplied. When false (by default), then the colors are not alpha-premultiplied
name  String  (Optional)
Optional name.

Return Value

GpuImage
Generated texture.
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.TextureFactory.CreateHeightTexture(Ab4d.SharpEngine.Vulkan.VulkanDevice,System.Single[0:,0:],Ab4d.SharpEngine.Utilities.GradientStop[],System.Boolean,System.String)"]

See Also