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SlicerSliceSceneNode(SceneNode, Transform) Method

Slices the specified SceneNode with the specified Plane and returns a SceneNode that is in front of the plane (in the direction of plane's Normal vector). If the specified SceneNode is fully in front of the plane, then the same instance of SceneNode is returned. If the specified SceneNode is fully in back of the plane, then null is returned. If the specified SceneNode intersects the Plane, it is sliced and new front SceneNode object is returned.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public SceneNode? SliceSceneNode(
	SceneNode sceneNode,
	Transform? parentTransform = null
)

Parameters

sceneNode  SceneNode
SceneNode to slice (can be a GroupNode or ModelNode)
parentTransform  Transform  (Optional)
optional parent transform

Return Value

SceneNode
See Also