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SlicerSliceModelNode(ModelNode, Transform) Method

Slices the specified ModelNode with the specified Plane and returns a ModelNode that is in front of the plane (in the direction of plane's Normal vector). If the specified ModelNode is fully in front of the plane, then the same instance of ModelNode is returned. If the specified ModelNode is fully in back of the plane, then null is returned. If the specified ModelNode intersects the Plane, it is sliced and new front ModelNode object is returned.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public MeshModelNode? SliceModelNode(
	ModelNode modelNode,
	Transform? parentTransform = null
)

Parameters

modelNode  ModelNode
ModelNode to slice
parentTransform  Transform  (Optional)
optional parent transform

Return Value

MeshModelNode
See Also