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SlicerSliceMesh(StandardMesh, Transform) Method |
Slices the specified StandardMesh with the specified Plane and returns a StandardMesh that is in front of the plane
(in the direction of plane's Normal vector).
If the specified StandardMesh is fully in front of the plane, then the same instance of StandardMesh is returned.
If the specified StandardMesh is fully in back of the plane, then null is returned.
If the specified StandardMesh intersects the Plane, it is sliced and new front StandardMesh object is returned.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic StandardMesh? SliceMesh(
StandardMesh? standardMesh,
Transform? transform = null
)
Parameters
- standardMesh StandardMesh
- StandardMesh to slice
- transform Transform (Optional)
- optional parent transform
Return Value
StandardMesh
See Also