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PlanarShadowMeshCreatorApplyPointLight Method |
ApplyShadowMatrix method updates the
ShadowMesh with the specified point light's position.
The created shadow mesh can be read from
ShadowMesh.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic void ApplyPointLight(
Vector3 pointLightPosition
)
Parameters
- pointLightPosition Vector3
- point light's position
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.PlanarShadowMeshCreator.ApplyPointLight(System.Numerics.Vector3)"]
See Also