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MeshUtilsGenerateCubicTextureCoordinates(PositionNormalTextureVertex, Int32) Method

Generate texture coordinates for the given vertices and triangleIndices. Texture coordinates are computed using cubic projection, which projects the 3D positions on an axis-aligned 3D cube.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static Vector2[] GenerateCubicTextureCoordinates(
	PositionNormalTextureVertex[] vertices,
	int[] triangleIndices
)

Parameters

vertices  PositionNormalTextureVertex
Array of vertex data that defines the mesh.
triangleIndices  Int32
Array of triangle indices that define the mesh.

Return Value

Vector2
Array of generated texture coordinates.
See Also