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MeshUtilsCreateSmoothShadedMesh(StandardMesh, String) Method

CreateSmoothShadedMesh converts the specified mesh to a smooth shaded mesh (without any hard edges). In this case all positions that occupy the same 3D space are combined and this makes the mesh look smooth.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public static StandardMesh CreateSmoothShadedMesh(
	StandardMesh mesh,
	string? newMeshName = null
)

Parameters

mesh  StandardMesh
original StandardMesh
newMeshName  String  (Optional)
optional name of the new mesh

Return Value

StandardMesh
New smooth shaded mesh (as StandardMesh)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MeshUtils.CreateSmoothShadedMesh(Ab4d.SharpEngine.Meshes.StandardMesh,System.String)"]

See Also