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MeshOctreeGetAllHitResults Method |
HitTest method executes a ray hit test on this octree and returns a list of
RayHitTestResult with all the hit results sorted from the closest to the farthest.
If no triangle is hit, an empty list is returned.
To get only the closest hit results call method.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic List<RayHitTestResult> GetAllHitResults(
ref Ray ray,
HitTestContext hitTestContext
)
Parameters
- ray Ray
- ray
- hitTestContext HitTestContext
- HitTestContext
Return Value
ListRayHitTestResulta list of hit RayHitTestResult with all the hit results sorted from the closest to the farthest. Empty list is returned in case no triangle is hit.
See Also