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MathUtilsIsSame(Vector3, Vector3, Single) Method |
Returns true if the difference between the components in Vector3 are smaller than the specified tolerance.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic static bool IsSame(
in Vector3 position1,
in Vector3 position2,
float tolerance
)
Parameters
- position1 Vector3
- first Vector3
- position2 Vector3
- second Vector3
- tolerance Single
- float value that specifies how big the difference between values can be so that the values are considered the same
Return Value
Booleantrue if the difference between the components in Vector3 are smaller than the specified tolerance
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MathUtils.IsSame(System.Numerics.Vector3@,System.Numerics.Vector3@,System.Single)"]
See Also