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MathUtilsGetDirectionalLightShadowMatrix Method

Creates a matrix that flattens a 3D mesh into a shadow mesh that lies on this plane and has zero height.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public static Matrix4x4 GetDirectionalLightShadowMatrix(
	 in Vector3 lightDirection,
	 in Plane plane
)

Parameters

lightDirection  Vector3
The light direction (should be normalized)
plane  Plane
Plane

Return Value

Matrix4x4
shadow Matrix3D
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.MathUtils.GetDirectionalLightShadowMatrix(System.Numerics.Vector3@,System.Numerics.Plane@)"]

See Also