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ManualInputEventsManagerCapturePointer Method |
CaptureMouse method captures the pointer or mouse events so that even if mouse is moved out of the active window, the mouse events are passed to the active window.
This method must be overriden by a derived class to provide any functionality.
To end the capture, call the
EndPointerCapture method.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic virtual void CapturePointer()
See Also