 |
LineSelectorDataGetClosestPositionOnLine(Int32, Vector3, Vector3) Method |
Gets the Vector3 that represents the closest position of the line segment with the specified linePositionIndex
to the specified ray. The ray is usually calculated by SceneView.GetRayFromCamera method.
When the closest position cannot be calculated, then Vector3 with float.NaN is returned.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic Vector3 GetClosestPositionOnLine(
int linePositionIndex,
Vector3 rayOrigin,
Vector3 rayDirection
)
Parameters
- linePositionIndex Int32
- index of the line position
- rayOrigin Vector3
- ray origin
- rayDirection Vector3
- ray direction
Return Value
Vector3closest position to the specified ray or Vector3 with float.NaN in case the closest position cannot be calculated
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.LineSelectorData.GetClosestPositionOnLine(System.Int32,System.Numerics.Vector3,System.Numerics.Vector3)"]
See Also