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LineSelectorDataCalculateViewPositions Method |
CalculateViewPositions method converts the 3D line positions into 2D positions on the screen that can be used for calculating distance to specified 2D position.
This method must be called before
GetClosestDistance(Vector2, Single) or
GetClosestPositionOnLine(Vector3, Vector3) methods can be called.
The
SceneView property must be set before calling this method.
When calling CalculateViewPositions on multiple instances of LineSelectorData, it is recommended to use CalculateViewPositions that takes worldToViewMatrix and dpi scale.
This is faster because SceneView.GetWorldToViewportMatrix is called only once.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic void CalculateViewPositions()
See Also