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GpuDynamicMemoryBlockTMarkDataChanged Method

MarkDataChanged need to be called after the Data is changed. This will copy the data to the GpuBuffer on next call to Update(Int32) method.

Namespace: Ab4d.SharpEngine.Utilities
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public void MarkDataChanged()
See Also