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EdgeLinesFactoryCreateEdgeLines Method |
CreateEdgeLines method returns a List with edge line position (each edge line is defined by its start and end position).
The edge lines are generated for the specified sceneNode and its children.
The edge lines are created if angle in degrees between two adjacent triangles is bigger then the specified edgeStartAngleInDegrees.
Namespace: Ab4d.SharpEngine.UtilitiesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic List<Vector3> CreateEdgeLines(
SceneNode sceneNode,
float edgeStartAngleInDegrees,
Transform? parentTransform = null
)
Parameters
- sceneNode SceneNode
- SceneNode
- edgeStartAngleInDegrees Single
- if angle in degrees between two adjacent triangles is bigger then the specified edgeStartAngleInDegrees, then an edge line is created between triangles.
- parentTransform Transform (Optional)
- optional Transform that is added to the sceneNode (null by default)
Return Value
ListVector3[Missing <returns> documentation for "M:Ab4d.SharpEngine.Utilities.EdgeLinesFactory.CreateEdgeLines(Ab4d.SharpEngine.SceneNodes.SceneNode,System.Single,Ab4d.SharpEngine.Transformations.Transform)"]
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Utilities.EdgeLinesFactory.CreateEdgeLines(Ab4d.SharpEngine.SceneNodes.SceneNode,System.Single,Ab4d.SharpEngine.Transformations.Transform)"]
See Also