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MultiMaterialModelNodeAddSubMesh(SubMesh) Method |
AddSubMesh method adds the specified SubMesh to this MultiMaterialModelNode.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntaxpublic void AddSubMesh(
SubMesh subMeshToAdd
)
Parameters
- subMeshToAdd SubMesh
- Start index in IndexBuffer in the Mesh. Note that index numbers are not triangle indexes but indices in the IndexBuffer. For example to set start location to the second triangle, set StartIndexLocation to 3 (indices from 0 to 2 define the first triangle).
See Also