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MultiMaterialModelNodeAddSubMesh(SubMesh) Method

AddSubMesh method adds the specified SubMesh to this MultiMaterialModelNode.

Namespace: Ab4d.SharpEngine.SceneNodes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.1.9680+a1b1e43de1ad9a7e35472c33948d688d7b40ef79
Syntax
C#
public void AddSubMesh(
	SubMesh subMeshToAdd
)

Parameters

subMeshToAdd  SubMesh
Start index in IndexBuffer in the Mesh. Note that index numbers are not triangle indexes but indices in the IndexBuffer. For example to set start location to the second triangle, set StartIndexLocation to 3 (indices from 0 to 2 define the first triangle).
See Also