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InstancedMeshNodeUseSingleObjectColor Method |
When UseSingleObjectColor is called, the specified objectColor is used as diffuse color for all instances.
This overrides the color defined in the instances data. When color's alpha value is less than 1, then alpha blending is used.
To use instance color after calling UseSingleObjectColor, call the
UseInstanceObjectColor method.
By default, the objectColor is not alpha pre-multiplied. This can be changed by setting the
IsPreMultipliedAlphaColor property to true.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntaxpublic void UseSingleObjectColor(
Color4 objectColor
)
Parameters
- objectColor Color4
- color used for all instances (not alpha pre-multiplied)
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.SceneNodes.InstancedMeshNode.UseSingleObjectColor(Ab4d.SharpEngine.Common.Color4)"]
See Also