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HeightMapContoursNodeCreateContourLine(PositionNormalTextureVertex, Int32, Single, Single) Method |
Returns a list of positions that represents the contour line segments at the specified height for the mesh specified by the vertices and triangleIndices.
Namespace: Ab4d.SharpEngine.SceneNodesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic static List<Vector3>? CreateContourLine(
PositionNormalTextureVertex[] vertices,
int[] triangleIndices,
float contourLineHeight,
float contourOffset
)
Parameters
- vertices PositionNormalTextureVertex
- An array of mesh vertices, each containing position, normal, and texture data. The Y component of each
vertex's position is used to determine contour intersections.
- triangleIndices Int32
- An array of indices defining the mesh triangles. Each group of three consecutive indices represents a
triangle in the mesh.
- contourLineHeight Single
- Y-coordinate value at which contour lines are to be generated. The value specifies a
horizontal plane where contour is computed.
- contourOffset Single
- The vertical offset to apply to each generated contour line segment. This value is added to the Y component
of each contour point.
Return Value
ListVector3a list of positions that represents the contour line segments. If no segments are found for a given height, then null is returned.
RemarksThe method processes
each triangle in the mesh and determines where the specified contour height intersect the triangle. The
resulting segment is offset vertically by the specified amount. The returned list contains the contour for that contour height.
See Also