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MaterialSortedRenderingLayer Constructor

Constructor

Namespace: Ab4d.SharpEngine.RenderingLayers
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public MaterialSortedRenderingLayer(
	string layerName,
	bool useMultiThreading = false,
	bool containsTransparentObjects = false,
	Type? allowedEffectType = null
)

Parameters

layerName  String
name
useMultiThreading  Boolean  (Optional)
boolean that specified is this rendering layer can be rendered with using multiple threads (false by default)
containsTransparentObjects  Boolean  (Optional)
boolean that specified if this rendering layer contains transparent objects or other objects that need to be rendered with alpha blending and where order of rendering is important (false by default)
allowedEffectType  Type  (Optional)
when not null (by default) then only RenderingItems with this Effect can be added to this rendering layer (usually this is used for MultiThreaded rendering)
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.RenderingLayers.MaterialSortedRenderingLayer.#ctor(System.String,System.Boolean,System.Boolean,System.Type)"]

See Also