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MeshUpdateDataChannel Method

UpdateDataChannel method should be called when the data in the channel array are changed. This will dispose the existing GpuBuffer and generate a new one when needed.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public virtual void UpdateDataChannel(
	MeshDataChannelTypes channelType
)

Parameters

channelType  MeshDataChannelTypes
MeshDataChannelTypes
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.Mesh.UpdateDataChannel(Ab4d.SharpEngine.Meshes.MeshDataChannelTypes)"]

See Also