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MeshUpdateDataChannel Method

UpdateDataChannel method should be called when the data in the channel array are changed. This will dispose the existing GpuBuffer and generate a new one when needed.

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntax
C#
public virtual void UpdateDataChannel(
	MeshDataChannelTypes channelType
)

Parameters

channelType  MeshDataChannelTypes
MeshDataChannelTypes
See Also