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MeshUpdateDataChannel Method |
UpdateDataChannel method should be called when the data in the channel array are changed.
This will dispose the existing GpuBuffer and generate a new one when needed.
Namespace: Ab4d.SharpEngine.MeshesAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 4.0.9584+ba1aaa26d4181dd3fa8ed7b6398391d1affa36c8
Syntaxpublic virtual void UpdateDataChannel(
MeshDataChannelTypes channelType
)
Parameters
- channelType MeshDataChannelTypes
- MeshDataChannelTypes
See Also