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GeometryMesh(Vector3, Int32, Boolean, String) Constructor

Constructor

Namespace: Ab4d.SharpEngine.Meshes
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.1.9316+94bbd23b55747f096f056a5602f7dd90558b3673
Syntax
C#
public GeometryMesh(
	Vector3[] positions,
	int[]? triangleIndices,
	bool automaticallyCalculateNormals = true,
	string? name = null
)

Parameters

positions  Vector3
positions
triangleIndices  Int32
triangleIndices
automaticallyCalculateNormals  Boolean  (Optional)
when true (by default), then Normals are automatically calculated (when triangleIndices are provided)
name  String  (Optional)
optional name
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Meshes.GeometryMesh.#ctor(System.Numerics.Vector3[],System.Int32[],System.Boolean,System.String)"]

See Also