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MaterialProcessMeshDataChannels Method

ProcessMeshDataChannels can be overriden by a derived class to provide logic to process custom mesh data channels (for example, create GpuBuffer for vertex color data).

Namespace: Ab4d.SharpEngine.Materials
Assembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntax
C#
public virtual void ProcessMeshDataChannels(
	Mesh mesh
)

Parameters

mesh  Mesh
Mesh
Remarks

[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Materials.Material.ProcessMeshDataChannels(Ab4d.SharpEngine.Meshes.Mesh)"]

See Also