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MaterialProcessMeshDataChannels Method |
ProcessMeshDataChannels can be overriden by a derived class to provide logic to process custom mesh data channels (for example, create GpuBuffer for vertex color data).
Namespace: Ab4d.SharpEngine.MaterialsAssembly: Ab4d.SharpEngine (in Ab4d.SharpEngine.dll) Version: 3.2.9386+3a404a3e1ebfa4efd231da7fe6f10dfb23b95dc4
Syntaxpublic virtual void ProcessMeshDataChannels(
Mesh mesh
)
Parameters
- mesh Mesh
- Mesh
Remarks[Missing <remarks> documentation for "M:Ab4d.SharpEngine.Materials.Material.ProcessMeshDataChannels(Ab4d.SharpEngine.Meshes.Mesh)"]
See Also